A short time later a couple of city guard turn up at Die Goblin und Hammer tavern and take custody of the bound assassin who remains resolutely tight lipped. Once they leave Allen encourages the rest of the group to also leave his tavern and to take their trouble with them. Out on the street in the early hours of the morning, Fickenja and Durgar opt to follow the others over to the hospital while Carla decides to head over to the rich merchant’s mansion and assume her new role as his cook.
Once the majority of the group manage to drag and slouch their sorry bodies over to the hospital they are dealt with by Sister Karina who recognises the fact that the majority of them have already received treatment at the establishment and is loathe to provide care willy nilly. The group has precious little gold to their name and Cadrigar has to use his charming skills to convince the priestess of Shallya to at least take in the two worst injured of the group – Ulric and Mathias, for 1gp each. The downside to this arrangement, however, is that the beggar and boatman will need to remain resting in the hospital to regain their health.
With all generosity exhausted, the rest of the group files out from the hospital, several of them still in a very bad way, and opt to shamble over to the Markt Platz and wait for the apothecary to open. After painstakingly spending a few hours huddled in a shop doorway watching the market stalls being erected and the shops being prepared, The Amazing Doktor Schroedinger’s opens. The group piles in and the startled shopkeeper asks them their business; they make inquiries about purchasing another bottle of the recuperative preparation of “Kussen die Drachen” but the 15gp price is more than they can afford and he requires no work of them. A desperate Heinrich pickpockets 5gp from Jeffric while he is busy futilely haggling with the merchant – the badly injured young herdsman then uses the purloined coin to pay for an individual draft of the potion which goes some way to restoring his health. Wracking their brains as to how they might raise the required coin to get treatment for everyone as well as being able to put a roof over their heads, the group recall that they were recently approached by the Merchants’ Guild with extra work for one of their special patrons. The duly head off to the only place they know to contact the guild – The Green Dragon tavern.
Carla has been admitted back into the merchant’s mansion and makes her way round to the kitchen where she encounters a scullery maid called Anna. She proceeds to pump the 12 year old for information concerning the inhabitants and the layout of the mansion. A couple of hours later Herr Baudach, the household manager, is up and enters the kitchen, enquiring why breakfast hasn’t been prepared and proceeds to give young Anna the thrashing of her life for her failure to inform the new cook of her most pressing of tasks. Resisting the urge to intervene, the young Tilean mage learns additional info from Jack the houseboy and after failing miserably to strike up a working relationship with Frau Kintz the house keeper, she manages to place a shopping order for her ingredients – her plan being to insert a potion into the food at a future point.
When she believes herself to have been left in the mansion largely to herself she ventures to sneak up the stairs, intent on locating the study containing the letters. After trying the first door on the right she encounters a less than pleased Herr Baudach conversing with the master of the house. The master proceeds to question the latest addition to his staff and quickly realises from the freely given and undisguised information provided by Carla, that she is part of the group who has caused so much commotion in Reiksdorf. Carla simply declares that she has taken the job so as to earn a living and has retired from adventuring.
The group arrive at the Green Dragon and speak to Karl. They learn from the now morose barkeeper that Tarquinius has been found brutally murdered in a nearby alleyway that very morning – they are smart enough not to volunteer the fact that their miss-information has caused this event. They enquire of Karl whether the job offered by the powerful patron is still on offer; Karl tells them that he will have to find out and that they are welcome to remain within tavern and eat and drink for free while he is away. Prior to leaving, Karl is approached by Jeffric who takes out a loan of 30gp at a rate of 25% which will be due in 5 days time. Karl warns him that the debt will be owed to the guild and that enforcers will be dispatched to collect should repayment be late.
With newly obtained coin in hand Jeffric and Cadrigar leave the confines of the tavern while the rest of the group chose to either cower or rest up there. The duo head back over to the Markt Platz, are approached by a Halfling food vendor who identifies himself as Eric Hasgarn, but they are so paranoid that they chose to quickly walk on by without engaging in conversation. A short time later and they are back at Schroedingers where they purchase a bottle of the much sought after potion which they immediately imbibe. They also swing by Arnell’s Armoury and buy a two handed axe.
Arriving safely back at the tavern they await a short time with the others when Karl makes a reappearance and informs them that the job is still on if they want it. He tells them that the patron will see them at five in the evening and that he will take them to him. They ask him if he has any weapons he can give them and he disappears again to check with one of the guild enforcers – returning a short time later with a metal breastplate and four swords. Partially rearmed and recovered from the worst of their wounds, the group wait in the tavern until four pm before taking a coach with Karl.
The coach winds across the town and a short time later they find themselves outside a very familiar mansion compound – it is the same place they staked out the previous day and which Carla has infiltrated as the new cook; it is the place where the palace guard have told the group to obtain the hand written letters from a rich merchant. Karl leads them in and they are instructed to leave their weapons in the guardroom. Once inside the mansion they are taken upstairs to the far room which turns out to be a lavish study; inside the study stands Herr Baudach, who instructs them to stand before the desk of the seated merchant who is introduced to them as Marius Uns, a wealthy gold merchant.